Demon soul script is the best quality here
Roblox Demon Soul is a game in which you fight as your favorite characters from the anime Demon Slayers. Go out there and fight the bad guys to gain souls and levels. Use those souls to buy new heroes who will level up your existing ones and possibly provide you with some powerful new options. As you progress through the game, you may find yourself on the leaderboard for the highest level or for the most damage done! Attempt to become the world’s best player!
Demon Soul Script Features
- Auto Attack ( Level 1, Level 2, Level 3, Level 4 )
- Custom Demon
- Auto Open Drawrole
- Auto Collect Soul
- WalkSpeed
- Teleport
- Auto Farm
- Auto Skill
- and more
Demon Soul Script Pastebin
SCRİPT 1 ( Soul Farm ) ;
–// Exploit Fix \\– –// Services \\– –// Variables \\– –// UI Library \\– –// Soul Animation Fix \\–
if not pcall(function() return syn.protect_gui end) then
syn = {}
syn.protect_gui = function(A_1)
A_1.Parent = CoreGui
end
end
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local Players = game:GetService(“Players”)
local Player = Players.LocalPlayer
local Gui = Player:WaitForChild(“PlayerGui”)
local Waiting = Player:WaitForChild(“WaitingSoul”)
local Total = Player:WaitForChild(“leaderstats”):WaitForChild(“Soul”)
local Count = Gui:FindFirstChild(“SoulCount”, true) or false
local Soul = ReplicatedStorage:WaitForChild(“RemoteEvents”):WaitForChild(“DropSoul”)
local Library = loadstring(game:HttpGetAsync(‘https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware’))()
local Window = Library:CreateWindow(“Souls by Ezpi#0474”)
Window:AddLabel({
text = “discord.gg/nxHQEk2kEt”
})
Window:AddToggle({
text = “Soul Farm”,
flag = “Soul”,
callback = function(A_1)
— Check
if Total.Value == “0” then
return
end
— Soul Animation Fix
Gui:FindFirstChild(“HallUiCtrl”, true).Disabled = A_1
— AutoFarm
while Library.flags.Soul == true and task.wait() do
if Waiting.Value < 1 then
Soul:FireServer(-1)
Waiting:GetPropertyChangedSignal(“Value”):wait()
else
Soul:FireServer(0.5)
end
end
end
})
Library:Init()
Gui.DescendantAdded:Connect(function(A_1)
task.wait()
if A_1.Name == “SoulCount” then
Count = A_1
elseif A_1.Name == “HallUiCtrl” then
A_1.Disabled = true
end
end)
Total:GetPropertyChangedSignal(“Value”):Connect(function()
if Count ~= false and Count.Parent ~= nil and Library.flags.Soul == true then
Count.Text = Total.Value
end
end)
SCRİPT 2 ( Auto Farm, Auto Skill, Auto Draw );
SCRİPT 3 ;
SCRİPT 4 ;